Using Design Thinking to create a new education
paradigm for elementary level children for higher
student engagement and success
Lesley-Ann Noel* and Tsai Lu Liu
North Carolina State University
* lmnoel@ncsu.edu
DOI: 10.21606/drs.2016.200
Abstract: Can design education have a positive impact on primary school education
beyond merely preparing designers? As designers, we know almost intuitively that
desig àedu atio àisà goodàedu atio ,àa dà ostàdesig e sà ouldàaffi àthatàità ouldà
be beneficial to expose children to design education, because of the benefits of the
signature pedagogies of design, such as problem-based learning, human centred
creativity and iterations of prototyping and testing.
This paper seeks to review and synthesize existing literature and make preliminary
analyses, which will support the development of design thinking education
interventions at primary school level, which could lead to a paradigm shift in
education at this level. While it has been widely demonstrated that design education
can play a successful role in supporting traditional education models in the delivery
of skills such as math and language arts, this paper seeks to demonstrate that in
addition to meeting traditional education demands, design thinking principles in
hild e sà edu atio ,à su hà asà e path ,à olla o atio à a dà fa ilitatio ,à hu a centeredness, and creativity by iterations of prototyping and testing, will provide a
sound base for children not only seeking to enter a design profession in the future
but moving into any profession in the future and will lead to higher engagement at
school and greater success in life.
Keywords: primary education, design thinking, design education, empathy, cognitive
development
1. Introduction
st Century Skills – Lea i gàfo àLifeài àOu à‹i es ,à‹ illi gà
In the introduction to the book
and Fadel challenge their audience to consider what learning would be like if it were
designed for a future twenty years away, around skills that children would need to be
This work is licensed under a Creative Commons Attribution-Non Commercial 4.0
International License.
Lesley-Ann Noel and Tsai Lu Liu
successful in the future (Trilling and Fadel 2009). A study conducted with 400 hiring
executives of major corporations highlighted seven basic and applied skills lacking in
se o da àa dàte tia àle elàg aduates,à hi hàa eàdes i edàasàtheà t e t -first century
gap à à‹ illing and Fadel These lacking skills are: oral and written communication, critical
thinking and problem-solving skills, professionalism and work ethic, teamwork and
collaboration, working in diverse teams, applying technology, leadership and project
management (Trilling and Fadel 2009).
These twenty-first century skills resemble learning outcomes from many design courses:
lea i gàa dài o atio àskills,à iti alàthi ki gàa dàp o le àsol i g,à o
u i atio sàa dà
st
collaboration skills and digital or ICT litera .à‹heàdesi a leà odelàfo à
century learning
that Trilling and Fadel propose also seems to describe a design class with teams working
together to solve problems, technology infused curricula, real-world challenges, project
based learning and a focus on innovation and creativity (Trilling and Fadel 2009). It is evident
in the literature that elementary, K-6 or primary level education (education for children aged
approximately 5 – à ea sàold àisà ipe àfo àa ào e haul.à‹ aditio alàedu atio à asà
developed to prepare children for work in the Industrial age, but economies are now moving
into the Knowledge Age (Trilling and Fadel 2009). Businesses and countries will require
people who are able to play a role in building the knowledge economy and these people will
be innovative, creative problem-solvers. It is the appropriate time to bring design methods
and pedagogies into mainstream education to help lay a sound base for the development of
innovative, problem solvers who will have the needed skills for the 21st century and beyond.
The aim of this paper is to highlight possibilities for a paradigmatic shift in elementary or
primary-level education, also referred to as K-6, through a base on design process and
design thinking. In this paper existing literature will be reviewed and synthesized to make
preliminary analyses. However in this paper, the authors seek to demonstrate that design
education provides a sound base for not only traditional academic education or for
professionals who will go on to work in a design and knowledge-based industries, but more
importantly that the skills imparted through design education such as problem solving skills
like innovation, curiosity and critical thinking, and social skills of empathy, collaboration and
facilitation, go beyond the specific knowledge-focused fields and lays a sound base for any
career, therefore demonstrating how design thinking based education for children could be
a very useful paradigm to be adopted.
2. 21st century skills and predictors of student success
While most children are excited about school in their early years, this excitement about
learning falls off as they approach the end of primary school because a) learning stops being
fun b) they begin to compare themselves with each other and c) because they begin to feel
the impact of standardized testing (Levine 2012).
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Using Design Thinking to create a new education paradigm for elementary level children for higher
student engagement and success
Lite atu eào à hild e sàsu essài di atesàthatà hild e sàfutu eàsu essài àlifeàisà otàp edi tedà
by their academic output. Other non-academic abilities are seen as greater indicators of
hild e sàsu essàtha àa ade i àoutputs.àPs hologistàMadeli eàLe i eà
àide tifiesà
se e à opi g àskills,à hi hàa eàke àfo à hild e sàde elop e t:à
enthusiasm,
Resourcefulness: Children who are resourceful can get themselves out of difficult
situations and will try out different ways of coping to find the most efficient solution
Creativity: Creativity encourages children to experiment and to approach problems in
different ways
A good work ethic: Levine notes that a good work ethic and academic engagement go
together
“elfà o t ol:à“elfà o t olàisàa outàde elopi gàa dài te alizi gào e sào
ei gàdi e tedà ào e sàgoodà hoi esà
à ules,àa dà
Self Esteem: Children with high self esteem perform better academically and socially.
“elfàEffi a :à‹heà eliefàthatào eàpla sàaàsig ifi a tà oleài ào e sàdesti àa dàsu ess,à
alsoàdes i edàasà age
à àps hologistsà
Levine laments that the academic system in the United States focuses on testing a limited
range of skills – primarily Mathematics and English, and this focus on testing this limited
range affects the development of critical thinking skills in the curriculum. (Levine 2012). The
focus on academic success is in fact a significant contributor to emotional distress among
American youth (Levine 2012), and the limited definition of success excludes many
individuals who have the potential to be valuable contributors to society. Though she
identifies the seven coping skills, throughout her book, Levine refers to many other
i po ta tà ualitiesàthatài pa tà hild e sàsu ess.à“heàhighlightsàtheài po ta eàofà u iosit à
a dàaski gà uestio s.àá o di gàtoàhe ,à hild e sà uestio sàad a eàthei à iti alàthi ki gà
and creative abilities and asking the right questions leads to greatest possibilities for learning
(Levine 2012). Levine encourages parents to value academic risk-taking, which means that
children should focus more on questions than answers (Levine 2012). While most children
can memorize information, curiosity, persistence and engagement are in fact the drivers of
lifelong learning (Levine 2012). She notes that internal motivation is correlated with positive
outcomes such as higher academic achievement and less emotional problems (Levine 2012).
She notes the importance of empathy, which is a skill that has to be developed in children
(Levin, 2012), and suggests that the explosion of bullying in elementary school is an indicator
that society has not been successful in promoting empathy among children (Levine 2012).
Paulà‹ough,àhighlightsàso eàdiffe e tà ualities,àthatàatàti esào e lapà ithàLe i e s,àthatàa eà
italàtoà hild e sàsu ess.àFo à‹ough,àtheà o i atio àofàst e gthsàthatàa eà ostàlikel àtoà
p edi tà hild e sàsu essàa e:à g it ,àself-control, zest, social intelligence, gratitude, optimism
and creativity (Tough 2013). In addition to the listed strengths, Tough in his book highlights
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Lesley-Ann Noel and Tsai Lu Liu
the importance of motivation and volition, willpower, conscientiousness, which is in fact the
trait that most predicted workplace success, character – o à i eàgu à alues ,à og iti eà
flexibility or the ability to visualize alternative solutions to problems and cognitive selfcontrol or the ability to resist an instinctive response in favour of a less obvious solution
(Tough 2013).
Psychologist, Carol Dweck, has developed a theory on student motivation that points to the
differences between a growth mindset and a fixed mindset. For children with a growth
mindset success is about stretching themselves and learning new knowledge, whereas for
hild e à ithàaàfi edà i dset,àsu essàisàa outàp o i gàthatàthe àa eà s a t .àFailu eài àtheà
fixed mindset is associated with stupidity and Dweck suggests this mindset, which is widely
promoted at schools, can put an end to an interest in learning (Dweck 2006). Students with
the growth mindset welcome the challenge of learning that failure brings. Dweck
acknowledges that her own change to a growth mindset resulted in her becoming more
courageous and open and leading a richer life.
The designer and design educator would recognise that many of the attributes described by
Levine and Tough, and even the growth mindset promoted by Dweck can and are in fact be
reinforced in design education. While the contemporary interest in STEM education has led
to much discussion on how exposure to design education, with its traditional constructivist
base in art education, can play a great role in helping make abstract concepts such as science
and math more concrete through the manipulation of materials and the act of making, and
therefore improving academic performance, a greater benefit of exposure to design
education, may in fact be the development of these non-academic qualities, which can
perhaps play an even greater role in preparing students for their future success.
3. The evolving discipline of Design
NigelàC ossàide tifiesàdesig àasàaà ultifa etedà og iti eàskill àa dàaà atu alài tellige e,àaki à
toàGa d e sà ultipleài tellige es,à hi hàe e o eàhasà otàjustàdesigners (Cross 2011).
Ho a dàGa d e sà‹heo àofà ultipleài tellige esàp oposesàthatà eàallàha eà a iousàle elsà
of intelligence across a range of intellectual areas. These multiple intelligences allow learners
to learn in different ways. The nine intellige esàofàGa d e sà‹heo àa eàlistedà elo :à
Linguistic
Spatial /visual
Logical/mathematical
Kinaesthetic
Musical
Interpersonal
Intrapersonal
Naturalistic
Existential
(Pritchard 2013).
Fo àC oss,à desig ài tellige e ài ol esà deepà efle ti eài te a tio ào àp o le sàa dà
solutions, and the capacity of flexibility and the ability to switch between thinking and doing.
C ossà
.àI ào de àtoàa hie eàthis,àdesig e sàha eàskillsàofà e-orga izi g àp o le sàsoà
thatàthe à a à eài te p etedàdiffe e tl ,àaàp o essàthatàheà a esà e-f a i g ;à o du ti gà
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Using Design Thinking to create a new education paradigm for elementary level children for higher
student engagement and success
research to find data, and analysing the problem data to create patterns which suggest
possible solutions (Cross 2011). Cross stresses that though designers are admired for their
solutio s,àitàisà eall àthei àskillài àfi di gàtheà ightàp o le sà hi hàsepa atesà good àdesig à
from mediocre or less acceptable design (Cross 2011).
Designers are able to find rich solutions from the complexity of the open, complex,
networked and dynamic nature of contemporary problems, and as a result leading
innovators are increasingly coming to this profession for help in addressing these complex
p o le sà Do stà
.ààKeesàDo stàdes i esàtoda sàp o le sàasà ope , complex, dynamic
a dà et o ked àa dàe phasizesàthatàtheseà o te po a àp o le sà a otà eàsol edàusi gà
conventional problem solving methodology, since new problems need radically different
responses (Dorst 2015). He debunks some of the myths about design – that it is irrational,
mysterious and just about creating beauty, demonstrating that design practices have
atu edài toàaà ealàalte ati eàtoà o e tio alàp o le àsol i gàst ategies .à Do stà
.à
Deduction, induction and abduction are forms of reasoning. In deductive reasoning a
conclusion is guaranteed while in inductive reasoning a conclusion is only merely likely.
Designers often use abductive reasoning, which begins with incomplete information, which
is used to form the most likely conclusion. Do stàdiffe e tiatesà et ee à o alàa du ti eà
easo i g àa dà desig àa du ti eà easo i g .àHeàdes i esà o alàa du tio à ithàtheà
following equation:
??? + HOW = outcomes
where the equation for design abduction is:
???+??? = outcomes
sho i gàthatài àdesig àa du tio àtheà ho àisàalsoà uestio ed,àa dàtheàt oàu k o sàleadà
to creative innovation (Dorst 2015). In their process designers make unusual and interesting
o e tio sàtoà eateà e à hats àa dà ho s àa dàtestàthe àdu i gàthei àiterative process.
According to Dorst, the thinking across the design professions is fundamentally different to
other professions that are based on deductive, inductive and normal abductive reasoning
(Dorst 2015). The iterative process of design may in fact leadàtoàD e k sàg o thà i dsetà
since designers are encouraged to develop new solutions and test them many times
throughout the process. The possibility of failure always exists in the design process, and
he àfa edà ithà failu e ,àdesig e sàsta tàtheàp o ess over.
For psychologist Madeline Levine, the ability to ask good questions characterizes intelligence
and creativity – much needed skills for the future envisioned by Trilling and Fadel. Dorst and
Cross demonstrate that designers think in a way that is different to other professionals.
Perhaps design-based primary education developed with a focus on curiosity, problem
framing and re-framing and developing and asking the right questions could have significant
implications on developing skills that have been identified as needed for 21st century
success.
I àtheàdesig àp o essàaà f a e àisàaà e à a àofàseei gàaàp o le àsituatio ,à hi hà esultsà
from design abduction (Dorst 2015). Designers go through the iterative process of examining
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Lesley-Ann Noel and Tsai Lu Liu
the problem space (framing) and reanalysing and reframing the problem if the design
solution they have developed is not satisfactory (Dorst 2015). Designers try to think through
many solution possibilities before committing to developing one in detail.
4. Signature pedagogies in design
Signature pedagogies move the emphasis away from the content of a discipline, towards
ways of knowing that are essential for the practice of that discipline (Shreeve 2015). In her
hapte ào à “ig atu eàPedagogiesài àDesig ,ài à Desig àPedagog , Alison Shreeve, describes
the signature pedagogies of Design as the Studio, the Projects and the Brief, Materiality,
Dialogue and the Critique (Shreeve 2015). The studio turns the focus of the class away from
the tutor towards the student, creating a student-centred teaching approach (Shreeve
2015). Most design courses are taught through experiential methods that focus around a
project or design brief. The design outcomes are open-ended which allows the student the
space to be creative in developing a solution, which is unknown at the start of the project.
Design students often also work autonomously in the development of these solutions. The
role of the tutor according to Shreeve, is often to guide and advise rather than dictate, and
both the student and the tutor have to tolerate great risk along the journey to a solution.
“h ee eà
.à Mate ialit àisàfu da e talàtoàa tàa dàdesig àedu atio ,à hi hàisà asedào à
doi gàa dà aki g .à‹heàtea hi gàa dàlea i gàp o essài àa tàa dàdesig àedu atio àisà
dialogi ,à hi hàisàaàfeatu eàofàtheàstude t-focused approaches in design education. The
dialogue does not only take place between the tutor and the student, but also peer to peer
and in small groups (Shreeve 2015). Finally, the design critique provides an opportunity to
agree on standards, to give feedback and to discuss alternatives, as well as to provide a
model for the type of thought process that is needed by the design professional (Shreeve
2015). Shreeve identifies these pedagogies as ways to help students to act in ways that are
p ofessio alàa dàapp op iate à “h ee eà
,à utàpe hapsàdesig àpedagogiesà a àalsoàpla à
a role in developing some of the cognitive and social skills that will lead to student
engagement and success among students at elementary school.
Design processes
Robin Vande Zande defines a 6-stepàdesig àp o ess:à Defi eàtheàP o le à Investigate and
research Generate Ideas Make the Prototype Present Solutions
(Vande Zande et al 2014). She affirms that design educators can make a lasting impact on life
and career skills for students by teaching them this process. Dorst describes design practices
as developed around five general activities: formulating (understanding, identifying and
evaluating (objective/subjective reflecting in action, judging on 3 qualities and suspending
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Using Design Thinking to create a new education paradigm for elementary level children for higher
student engagement and success
Figure 1. The spectrum of design activities (after Lawson and Dorst 2009). Source: Dorst 2015.
The Design Thinki gàp o essàofà“ta fo d sàDà“ hoolàsta tsà ithà e pathize .àKe àlite atu eà
hasàide tifiedàthatàthisàisàaàskillàthatà eedsàtoà eà u tu edàtoàe su eàpeople sàsu essàa dà
ellà ei g.àà‹heàfi eàstepsàofàtheàDà“ hool sàDesig à‹hi ki gàp o essàa e:à E pathizeà Design
educators by IDEO are: Discovery Interpretation Ideation Experimentation Evolution.
Figu eà .àO àtheàleftàtheàDesig à‹hi ki gàP o essà“ta fo d sàD.à“ hool (Source:
http://ti u l. o / ed ujo ào àtheà ight,àIDEO àsàDesig à‹hi ki gàP o ess.à“ou e:à
http://tinyurl.com/pv862hx
These four models promote curiosity, empathy, exploration of human and environmental
needs through research, experimentation, critical thinking and a rigor that could lead to
future success for all who are exposed to these process, not just design students by
promoting 21st century skills and a growth mindset.
Yee and Jefferies point out that the key abilities of designers are the ability to empathize,
visualize, synthesize and to resolve problems, and these skills are creating new roles and
opportunities for designers (Yee and Jefferies 2013). In addition to developing more
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Lesley-Ann Noel and Tsai Lu Liu
traditional core skills post-industrial design educators also have to nurture new skills such as
facilitation, collaboration and empathy (Yee and Jefferies 2013) which are core to the Design
Thinking Process, and are skills that match with the indicators for success for children.
Collaboration is one key element of the design thinking process. Students in design benefit
from collaborative problem solving, learning new skills from the teamwork that they must
use in the process. In the group work they must focus on a goal, and this focus, created by
the design thinking process, helps them to understand and practice the principles of
collaboration, teamwork and empathy (Carroll, et al 2010). A new focus on facilitation,
collaboration and empathy through Design Thinking could be a strong argument for making
a case for signature pedagogies and processes from design education to be included in
primary school education as a means of promoting 21st century skills in students that could
lead to their greater success in the future.
Facilitation, collaboration and empathy, tie back toàPaulà‹ough sài di atio àthatà so ialà
i tellige e àa dà ha a te ào à i eàgu à alues àa eàtiedàtoà hild e sàsu ess.à‹heàskillsàofà
facilitation and collaboration demonstrate the ability to work with others. Empathy is a
learned skill that is needed not just in design, but in many professions, and therefore
empathetic children who grow into empathetic adults are likely to perform better in general
and be more successful in life. There is a great body of literature related to empathy in
diverse fields. In the medical profession, health care providers must be able to use cognitive
e path àtoàu de sta dàtheàpatie t sàpoi tàofà ie ,àasà ellàasàaffe ti eàe path àtoà elateàtoà
their feelings (Chen et al, 2015). Empathy is required of physicians since it affects patient
diagnoses and care. Patients will offer more information about their symptoms to
empathetic physicians; and emotionally engaged physicians will attend more carefully to
patients needs. Empathy on the part of the physician will also lead to greater patient
satisfaction. (Stepien and Baernstein 2006). While most nursing schools use grade point
averages GPA to ascertain who will be accepted into their programs, this data does not
accurately predict who will become more empathetic nurses, and quantification of
empathizing characteristics might more accurately predict aptness for the career of nursing
than GPA (Penprase et al 2013). Salespeople that are empathetic build and maintain longterm profitable customer relations since they are better able to u de sta dàthei à usto e sà
needs (Delpechitre 2013). In the field of teaching, the application of empathy helps teachers
to better understand the worlds of the children who they teach. (Warren 2013). In the area
of management, empathy can help managers to establish a rapport with their employees
and to gauge how new ideas will be accepted. Employees will also perform better for the
manager who has shown them care (Somogyi et al 2013). These examples of the need for
empathy in career success demonstrate how design-based education with a focus on
empathy and the use of design methods that promote empathy are not beneficial only to
students who will go to careers in design, but are in fact beneficial to all students, as the skill
of empathy is a key skill for success in the twenty-first century.
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Using Design Thinking to create a new education paradigm for elementary level children for higher
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5. Making a Case for Design Based Learning at primary and
secondary level
While there is little literature available on Design education specifically for the elementary
level, there is literature on design education at secondary school. Design professor,
Meredith Davis has expressed concern for the lack of design education at secondary level in
the United States and argues for the inclusion of design education in the preparation of
teachers and administrators, as it offers strategies for improving teaching and learning
(Davis 1998). She writes about a group of design professionals including architects, graphic
desig e s,ài dust ialàdesig e s,àla ds apeàa hite tsàa dàpla e sà hoàseekàtoà e pa dàtheà
pedagogical repertoire àofàtea he sàth oughàdesig à– not by introducing a new subject, but
by helping them to use design to deliver existing content to improve student academic
pe fo a eà Da isà
.àDa isàdes i esàdesig àasà aàso ial,à otài di idual,àp odu tio àa dà
therefore shares responsibility for its outcome with the audiences who make meaning of it
th oughàitsàuse à Da isà
.à“heàdes i esàtheàdesig àp o essàas:à
This cyclical process begins with the identification of a problem, involves research and
the ranking of priorities that often appear to be in competition with each other, tests
the viability of multiple solutions through prototypes, and ends with the evaluation of
o je tsàagai stàaàso iall à ediatedàsetàofàpe fo a eà ite ia à Da isà
.
Recognizing that future satisfaction in life and work depend on creative problem solving,
design educator Robin Vande Zande also makes a case for design education in secondary
education stating that art and design education can help train students in problem solving
through the design process (Vande Zande et al 2014).
Design Thinking challenges students to find solutions to complex and open-ended problems
Ca oll,àetàalà
.àDesig à‹hi ki gàsuppo tsàstude tsàa ade i àpe fo a eài à o e à
subjects by contributing to critical thinking, social development, teamwork skills and the skill
of negotiating meaning (Carroll, et al 2010). Vande Zande also purports that understanding
the Design Process can help students become more critical thinkers (Watson 2015).
Recent research with Design education at secondary level
Several researchers are moving away from the traditional argument of design being able to
support the academic output of students and are examining the way that design process and
design thinking can generate other types of results when introduced at secondary level. In
Canada, Aflatoony and Wakkary explored whether or how students could apply Design
Thinking principles to problem solving in other courses and to everyday life situations. In
their study they found that students transferred and applied design thinking techniques in
real-life problem-solving situations; and found that the problem finding and problem-solving
techniques of design empowered students, and encouraged critical thinking (Aflatoony and
Wakkary 2015). In Latvia, Freimane compared responses to the same design brief by two
dispa ateàg oups,àtheàfi stàaàg oupàofàMaste sàle elàdesig àstude tsàa dàtheàse o dàs hoolaged children 11 – 14 years old. In her findings she affirmed that children were able to
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Lesley-Ann Noel and Tsai Lu Liu
create new and innovative product concepts and to understand the systems approach of
design thinking, though she recognizes the impossibility of assessing the impact of sustained
exposure to design without a longitudinal study of 20 – 30 years (Freimane 2015). Carroll et
al,ài àthei àp oje tà ‹aki gàDesig à‹hi ki gàtoà“ hoolsà‘esea hàP oje tài àtheàU itedà“tates,à
focused on three core questions: how did students express their understanding of design
thinking, how did affective elements impact design thinking in the classroom as well as a
more traditional research focus of how design thinking connected to academic standards
and the acquisition of content. (Carroll, et al 2010). They surmise that design thinking
activities encouraged students to engage in collaborative learning, and design-thinking
projects promoted engagement by allowing students the opportunity to express their
opinions and finally that design thinking challenges students to think in new ways and take
risks (Carroll, et al 2010).
6. Conclusion
There is recognition on many levels of the inadequacies of current education paradigms in
developing 21st century skills and predictors of student success such as a growth mindset.
Design education through its signature pedagogies, methods and processes already develops
many of these skills. The parallel between these skills and the skills imparted through Design
Thinking and Design education seem to suggest a significant opportunity for a new designbased education paradigm that focuses on design abductive reasoning and cognitive skills
like curiosity, innovation and critical thinking as well as the development of social skills such
as empathy, facilitation and collaboration. The need for the skill of empathy in a diverse
range of professions, and to the 21st century skills in general also suggests that exposure to
design education at primary school could lay a solid foundation that would not only benefit
children who go on to become creative professionals, but would in fact benefit all children
and lead to their greater engagement at school and future success in their professional lives.
The success of the recent experiments with Design Education at primary and secondary lays
a foundation for additional experimentation.
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Delpe hit e,àD.à
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About the Authors:
Lesley-Ann Noel is a PhD student at North Carolina State University
and a Lecturer at the University of the West Indies. Her PhD research
focuses on design education as a means of empowerment in primary
schools in Trinidad and Tobago.
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Lesley-Ann Noel and Tsai Lu Liu
Tsai Lu Liu is a Professor and the Head of the Department of Graphic
Design and Industrial Design at North Carolina State University. His
research interests include user-centered design methods, inclusive
design, and social responsibility of designers.
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